Different weapons have limited ammunition, but can offer a handy bonus, both in fire power and points, when used correctly. The player’s default pistol has unlimited ammo, but offers no points for killing zombies. There is simply a huge array of weapons at the players disposal, each with different characteristics. Shooting treats the right side buttons (X, O etc) as though they are a second D-Pad - each button causes Barry to shoot in a different direction, with X being down, O being the player’s right and so on. Instead of fooling around with where the camera is looking, players only have to focus on moving and shooting. One of the parts of the game play which facilitates this is fixed perspective camera. The controls are responsive and accurate, and players will never have a moment of frustration at the controls. While it may seem as though integrating decent gameplay into a top-down shooter might be an easy task, Halfbrick have produced a technical masterpiece. The game’s story is one vague enough to poke fun at the many survival horror games on the market that take themselves far too seriously for their own good. Playing the role of the time travelling Barry Steakfries, an action hero with a knack for ridiculous one-liners, players must travel through time, destroying the zombie armies created by the mad scientist Professor Brain. Plotline - Age of Zombies PSP Review (4 out of 5)Īge of Zombies certainly does not take itself too seriously.
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